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Digital Instruments
Interactive Book
Interactive Children's Book

A book holder with light, motion, and responsive feedback that bridges passive screen engagement with interactive storytelling. Built from cardboard, wiring, and code, it transforms a book into a multisensory experience. Through light, motion, and responsive feedback, the work supports calm, autonomy, and emotional awareness — reminding us that literacy becomes most powerful when it responds back.

Arduino, Cardboard, Sensors
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Interactive Book
Digital Instruments

Interactive Children's Book

A book holder with light, motion, and responsive feedback that bridges passive screen engagement with interactive storytelling. Built from cardboard, wiring, and code, it transforms a book into a multisensory experience. Through light, motion, and responsive feedback, the work supports calm, autonomy, and emotional awareness — reminding us that literacy becomes most powerful when it responds back.

Arduino, Cardboard, Sensors

Capybara
My Neighbor Capybara

An interactive maker-centered educational tool designed for preschoolers (ages 2-6) that combines physical education and socio-emotional skills. Inspired by the capybara, it functions like a motion-sensing Tamagotchi to promote spatial awareness and empathy. The capybara runs fast, becomes vocal when sensing danger, and embraces as a herbivore — traits that shaped the interactive design to bridge connection between adults and children, combating easy reliance on electronic gadgets.

Ages 2-6, Motion sensing
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Capybara
Digital Instruments

My Neighbor Capybara

An interactive maker-centered educational tool designed for preschoolers (ages 2-6) that combines physical education and socio-emotional skills. Inspired by the capybara, it functions like a motion-sensing Tamagotchi to promote spatial awareness and empathy. The capybara runs fast, becomes vocal when sensing danger, and embraces as a herbivore — traits that shaped the interactive design to bridge connection between adults and children, combating easy reliance on electronic gadgets.

Ages 2-6, Motion sensing

Medicine box
Smart Medicine Dispenser

An automatic medication reminder and dispenser built using Arduino, 3D printing, and laser cutting. The device uses a stepper motor, LCD display, Real Time Clock module, buzzer, and breadboard. Unlike a phone alarm that can be dismissed and forgotten, this physical device requires the user to respond and attend — ensuring medication is taken at the correct intervals. It also assists caregivers in managing dosing schedules.

3D printing, Arduino, Laser cutting
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Medicine box
Digital Instruments

Smart Medicine Dispenser

An automatic medication reminder and dispenser built using Arduino, 3D printing, and laser cutting. The device uses a stepper motor, LCD display, Real Time Clock module, buzzer, and breadboard. Unlike a phone alarm that can be dismissed and forgotten, this physical device requires the user to respond and attend — ensuring medication is taken at the correct intervals. It also assists caregivers in managing dosing schedules.

3D printing, Arduino, Laser cutting

HIVE Makers Summer Camp

This summer, ten students in grades 5 through 11 spent a week at the OISE HIVE designing, building, and coding their way through a hands-on makerspace experience. After exploring 3D printing, laser cutting, electronics, and art-making, the group came together for an ambitious final project: a fully interactive Smart House, complete with a working door lock, motion-activated lighting, a resin-cast swimming pool, and furniture that was both hand-built and 3D printed, all designed and created entirely by the students themselves. Along the way, they learned to problem-solve, collaborate across teams, and embrace the trial-and-error spirit that lies at the heart of making.

The full group of HIVE Makers Summer Camp students and instructors together at the OISE makerspace
The students' finished interactive Smart House final project
Another view of the students' completed Smart House, showing its lighting and built features
A student sketching and planning their design on a whiteboard
Students learning how to safely use a saw to cut material
Students working together across the makerspace's different stations
OISE

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