Interactive Children's Book
A book holder with light, motion, and responsive feedback that bridges passive screen engagement with interactive storytelling. Built from cardboard, wiring, and code, it transforms a book into a multisensory experience. Through light, motion, and responsive feedback, the work supports calm, autonomy, and emotional awareness — reminding us that literacy becomes most powerful when it responds back.
Arduino, Cardboard, Sensors
My Neighbor Capybara
An interactive maker-centered educational tool designed for preschoolers (ages 2-6) that combines physical education and socio-emotional skills. Inspired by the capybara, it functions like a motion-sensing Tamagotchi to promote spatial awareness and empathy. The capybara runs fast, becomes vocal when sensing danger, and embraces as a herbivore — traits that shaped the interactive design to bridge connection between adults and children, combating easy reliance on electronic gadgets.
Ages 2-6, Motion sensing
Smart Medicine Dispenser
An automatic medication reminder and dispenser built using Arduino, 3D printing, and laser cutting. The device uses a stepper motor, LCD display, Real Time Clock module, buzzer, and breadboard. Unlike a phone alarm that can be dismissed and forgotten, this physical device requires the user to respond and attend — ensuring medication is taken at the correct intervals. It also assists caregivers in managing dosing schedules.
3D printing, Arduino, Laser cutting
HIVE Makers Summer Camp
This summer, ten students in grades 5 through 11 spent a week at the OISE HIVE designing, building, and coding their way through a hands-on makerspace experience. After exploring 3D printing, laser cutting, electronics, and art-making, the group came together for an ambitious final project: a fully interactive Smart House, complete with a working door lock, motion-activated lighting, a resin-cast swimming pool, and furniture that was both hand-built and 3D printed, all designed and created entirely by the students themselves. Along the way, they learned to problem-solve, collaborate across teams, and embrace the trial-and-error spirit that lies at the heart of making.






