Interactive Children's Book
A book holder with light, motion, and responsive feedback that bridges passive screen engagement with interactive storytelling. Built from cardboard, wiring, and code, it transforms a book into a multisensory experience. Through light, motion, and responsive feedback, the work supports calm, autonomy, and emotional awareness — reminding us that literacy becomes most powerful when it responds back.
Arduino, Cardboard, Sensors
My Neighbor Capybara
An interactive maker-centered educational tool designed for preschoolers (ages 2-6) that combines physical education and socio-emotional skills. Inspired by the capybara, it functions like a motion-sensing Tamagotchi to promote spatial awareness and empathy. The capybara runs fast, becomes vocal when sensing danger, and embraces as a herbivore — traits that shaped the interactive design to bridge connection between adults and children, combating easy reliance on electronic gadgets.
Ages 2-6, Motion sensing
Smart Medicine Dispenser
An automatic medication reminder and dispenser built using Arduino, 3D printing, and laser cutting. The device uses a stepper motor, LCD display, Real Time Clock module, buzzer, and breadboard. Unlike a phone alarm that can be dismissed and forgotten, this physical device requires the user to respond and attend — ensuring medication is taken at the correct intervals. It also assists caregivers in managing dosing schedules.
3D printing, Arduino, Laser cutting
